hand pitch/gate • face macro filter • arpeggiator • delay
CAMERA: waiting for tap…
NOTE: -- Hz
Pinch = gate
Hand height = pitch (Octave shifts base)
Spread = brightness → CUTOFF base
Push toward cam = RESONANCE base
Face left/right = extra CUTOFF sweep
Mouth open = extra RESONANCE (talkbox-ish)
Arp runs while gate is held